Topdeck Automat
Auto Battler
Topdeck Automat
Auto Battler
Topdeck Automat fuses auto-battlers and roguelike deckbuilders. Players are in charge of a printer robot, hacked and reprogrammed to fend off the alien invasion. They assemble a deck from hundreds of cards, apply free-form upgrades to them and support their build with infinitely stackable passive modules.
In contrast to other auto-battlers, the game is rooted just as much in the deckbuilding genre. Combat is fully centered around playing cards in a random order and the game provides tools to mitigate the inherent randomness (such as "trigger" cards that execute stronger effects when a card of another type is played, whether that happens during the current cycle of the deck or the next).
The game is currently still in development with me being in charge of creative direction, design and programming. As with Rack and Slay before, the art and animations are created by Victor Negreiro.
Quick Facts
Online: Steam
Release: TBA
Platforms: PC (Windows, Linux, macOS) + TBA
Technology: Unity (C#), Steam SDK, Spine
What I did: Game Design, Programming, Creative Direction
Collaborators
Victor Negreiro (Art & Animation)
Previews
"I really like this! [...] It has a really nice scalablity to it. It makes me think Balatro. [...] I think it's really good!" (Wanderbots)
"A little game called Topdeck Automat playtest just showed up, and it already feels like one of those hidden gems you tell your friends about before it blows up. I jumped in expecting a rough alpha. I stayed due to the core loop that hooked me harder than I expected." (Linux Game Consortium)
"A fast-playing, auto-battling, deckbuilding card game that lets you unearth devious combos to kill robot-hating aliens from outer space? I’m in, obviously." (Chasing Dings!)