I've been writing about game design, player psychology and the games industry since 2010. Through the years, my writing has been featured by Game Developer (formerly Gamasutra), Game Career Guide and the Making Games Magazine among others.

Selected Essays

Find more on the  full list (or on the even longer German list)!

Solve et coagula: Ludonarrative Synthesis
(Game Developer)

When  Games Idolize Busywork
(Medium)

The Reset Problem: A Case for Single-player Matchmaking
(Game Developer)

The Philosophy of Competitive Games
(Medium)

Crimson Company: From Vision to First Edition
(Game Developer)

Tarkov: Breaking the Rules
(Medium)

On my blog I also host two long-running series: