Skills
systems design, vision development, creative direction, economy & meta design, balancing, prototyping, market analysis, writing & documentation, project management, quality assurance
Programming Languages
C#, Java, JavaScript, Lua
Game Engines
Unity, PICO-8, GameMaker
Platforms
PC, Web, Mobile, Switch, Playdate
Media Editing
Adobe Photoshop, Audacity, FL Studio, GIMP, Open Broadcaster Software (OBS), OpenShot
Education
Computer Science Master's Degree (grade: "very good")
2010 - 2015, Technical University of Berlin
Focus: Software Engineering & Intelligent Systems
Thesis: Game Design for Digital Game-based Learning