Fabian Fischer - Game Designer & Developer

Systems-driven, hands-on gameplay designer with a profound understanding of the medium, comprehensive market knowledge and a strong technical background.

Skills

systems design, vision development, creative direction, economy & meta design, balancing, prototyping, market analysis, writing & documentation, project management, quality assurance

Programming Languages

C#, Java, JavaScript, Lua

Game Engines

Unity, PICO-8, GameMaker

Media Editing

Adobe Photoshop, Audacity, FL Studio, GIMP, Open Broadcaster Software (OBS), OpenShot

Education

Computer Science Master's Degree (grade: "very good")
2010 - 2015, Technical University of Berlin
Focus: Software Engineering & Intelligent System
s
Thesis: Game Design for Digital Game-based Learning

Experience

01/2020 to date
Game Systems Designer
simulogics GmbH

01/2018 to date
Co-founder & CEO
Crimson Company UG

05/2015 to 12/2019
Game Designer
Travian Games GmbH

05/2013 to 09/2014
Game Tester (volunteer)
Dinofarm Games
Crazy Monkey Studios

10/2010 to date
Founder & Author
Ludokultur.de

Favorite Games

  • Auro

  • Escape from Tarkov

  • Gwent

  • Heat Signature

  • Into the Breach

  • Invisible, Inc.

  • Monster Train

  • Portal

  • Spelunky

  • Super Auto Pets

Other Interests

music, songwriting, playing drums, movies & series, podcasts

Contact