The games I want to make and see being made…

… are all about interactivity.

Mechanical challenge or experiential narrative. No wannabe movies.

… enrich players’ lives.

Intrinsically motivated discovery of systemic insight or narrative meaning.

… challenge players.

To think creatively, to master mechanics, or interpret narrative contexts.

… inspire players to learn.

Self-improvement through transparent feedback or empathic narrative.

… are tightly focused.

On a clear, conflict-free vision. Narrative supports system, or vice versa.

… are designed cohesively.

Every element in the game exists in support of its core experience.

… respect the players’ time.

No obvious choices. No passive waiting times. No laborious grind.

… respect the players’ intelligence.

No psychological exploitation. No fake depth. No mindless spectacle.

… advance the medium.

Experimentation over derivative gameplay. Inspire new ways of thinking.

… convey progressive values.

Critical thinking, competence, planfulness, holism, empathy, diversity.