Spacewalk Empire explores the idea of a "slow RTS". By pairing multiple simultaneous real-time behaviors with a discrete grid- and tick-based action space, the gameplay harnesses strengths from turn-based as well as real-time strategy, aiming to bring together the "best of both worlds".
The arrow-based automatic movement was inspired by RoboRally, with the intention of reducing micro-management while retaining a "chaotic" element in how the game plays out.
Online: Spacewalk Empire at itch.io
Release: April 14, 2020
Platforms: Web, PC (Windows, Linux, Mac)
Technology: Unity (C#)
What I did: Everything