Tactical Battle Racing

Hyperdrome is a unique racing game that, instead of letting players take direct control of a car, is all about making smart use of tactical abilities such as missiles, energy shields or mines. The interplay of timing those power-ups and managing resources between attack and defense gets increasingly complex on higher levels of play.

I was heavily involved in developing the original vision for the game, as well as designing core gameplay systems and power-up abilities. After launch, I helped analyze player data and supported the game’s development through several update cycles.

Quick Facts

  • Online: Official Website

  • Publisher: Travian Games GmbH

  • Release: August 14, 2018

  • Platforms: Mobile (iOS & Android)

  • Technology: Unity (C#)

  • What I did: Game Design

Accolades & Ratings

  • "Racing games aren’t exactly a novel concept, but Hyperdrome has set itself apart with its interesting tactical mechanics." (Jessica Famularo – Pocket Gamer)

  • rated 4.5 on App Store and Google Play (6 months after launch)

  • nominee for “Best Mobile Game” at Gamescom Awards 2018