Tactical Battle Racing

Hyperdrome is a unique racing game that, instead of letting players take direct control of a car, is all about making smart use of tactical abilities such as missiles, energy shields or mines. The interplay of timing those power-ups and managing resources between attack and defense gets increasingly complex on higher levels of play.

I was heavily involved in developing the original vision for the game, as well as designing core gameplay systems and power-up abilities. After launch, I helped analyze player data and supported the game’s development through several update cycles.

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Accolades & Ratings